com.spriteship/spriteship
com.spriteship/spriteship · 1.0.0
Build a game's 2D art layer with your agent: characters, animations, tilesets, levels, 5 engines.
Nobody here has read this server's code, because it publishes none. The description above is the maker's own, from the registry. A connection test shows whether it answers and what tools it says it has; it never calls a tool, so it cannot show what one does with your data.
Where it sits in the directory's order
What can be seen from outside, weighed as the directory publishes.
Observable signals: 60 of 100 points (at most 60 here)
| Input | Points | What was seen |
|---|---|---|
| Source published | held at 0 | No entry here publishes source: that is what puts it in this directory. |
| Licence stated | held at 0 | With no files, there is nothing for a licence to be stated in or held against. |
| Advisory state | held at 0 | Advisory databases index packages, and these entries publish none, so there is nothing to look up. |
| Auth declared | 15 of 15 | The registry entry declares a key or a token. |
| Latest connection test reached it | 20 of 20 | The latest test had its handshake answered. |
Where it answers
https://spriteship.com/mcpstreamable-httpAuthorizationrequired, secret: Bearer <your SpriteShip API key>. Create one at https://spriteship.com/account/api-keys — keys are scoped, and every paid tool defaults to dryRun so you see the credit cost before anything is spent.
Connection test
The MCP handshake, then a request for the tool list, with no key and no data of yours. Run nightly, and by anyone, at most once every ten minutes per server.
It completed the handshake and listed 90 tools.
- Protocol
- 2025-06-18
- Calls itself
- spriteship 1.1.0
- Handshake time
- 610 ms
- HTTP status
- 200
The tools it lists (90, as of 23 hours ago)
The tool-description rules found nothing in these descriptions. They look for instructions aimed at a model and for hidden characters; they cannot see what a tool does when it runs.
get_project_export_reviewFREE. Check all saved maps, character and asset dependencies, choose the starting map/player, and inspect target-runtime compatibility before downloading an editable complete Phaser, Godot or Unity project. Errors block export; custom game code remains your responsibility.
start_project_exportFREE. Queue a durable complete Phaser, Godot or Unity project export. First review with get_project_export_review and pass its version and selected starting map/player. Returns a job ID immediately; poll get_project_export_status until ready. No generation credits are spent.
get_project_export_statusFREE. Read a queued export job. Poll queued/running jobs about every two seconds. Ready jobs include the artifact size and expiry; failed jobs explain what to fix before retrying. Use get_project_export_command only once ready.
get_project_export_commandReturn an authenticated shell download command for a ready project export job. This tool checks status first and never starts a build. Run the command outside the model; do not transmit ZIP bytes through MCP. Supports Phaser, Godot and Unity.
get_integration_statusFree advisory version check. Call once when starting SpriteShip work in a session, passing the version actually read from the installed skill; omit it when unknown. Report an available update with its release summary and manual update guide once, then continue compatible work. Unknown is not outdated; never downgrade a newer local copy. Does not install files, grant permissions, spend credits or require an update.
whoamiVerify the API key and report which powers it has. Returns { userId, username, keyId, keyName, scopes, mapLimits }. mapLimits contains maxMapsPerProject (null means unlimited), maxAreaPx (width × height allowance per map), maxWidthPx and maxHeightPx (independent technical side limits), and canResizeMaps. Paid plans allow any aspect ratio within both area and side limits. Admin accounts receive Studio map capacity even without a subscription. Read effective limits and the saved map before recommending gameplay-sized dimensions; starter dimensions are not an account limit. Free is fixed at 720 ×
How this entry becomes a listing
For the maker. The catalogue lists what it can read, and this server publishes nothing to read yet. There are two routes, and only the first is open today.
Publish the source Open today
- Put the server's source in a public repository on github.com, with a licence.
- Keep a server.json in that repository naming this server,
com.spriteship/spriteship, and declare the repository in it:"repository": { "url": "https://github.com/owner/repo", "source": "github" }, adding"subfolder"when the server lives in a folder. - Publish that version to the official MCP registry.
- The nightly registry sweep records the declaration. This page stays, dated, and says the source is declared but not yet read.
- The catalogue reads declared repositories at a pinned commit, in batches run by hand, and lists the servers that meet the batch's rules (among them a server.json at that commit naming the server, an https endpoint and a licence). When it lists this server, this page links to the listing. There is no schedule, so no date can be promised.
List it through the maker studio Not open yet
From the official MCP registry, last updated there 54 days ago. The registry entry · spriteship.com